Waterfall in Unreal Engine 5.3 using Niagara and Houdini
All the maps are created using Substance Designer
Real-time Materials
Making a set of materials which supposed to have organic properties and then using the same set of materials was required to make the altered version of the same organic materials.
Disintegration
The project for mastering skills for various Houdini features for visual effects including Pyro and particles.
Plastic Fabric
The project for creating a shader using various procedural noise and pattern with OpenShading Language in Maya using Python in Script editor.
Expertise
Specialized in real-time visual effects and shader work.