Waterfall in Unreal Engine 5.3 using Niagara and Houdini
All the maps are created using Substance Designer
Creating dust devil using pyro in Houdini
Material for Landscape was made in Substance Designer
The project for mastering skills for various Houdini features for visual effects including Pyro and particles.
The project for creating a shader using various procedural noise and pattern with OpenShading Language in Maya using Python in Script editor.
Making a set of materials which supposed to have organic properties and then using the same set of materials was required to make the altered version of the same organic materials.
Specialized in real-time visual effects and shader work.
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