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Harsh Ray logo

Projects

Waterfall in UE5

Waterfall in Unreal Engine 5.3 using Niagara and Houdini

All the maps are created using Substance Designer

Dust Devil in Houdini

Creating dust devil using pyro in Houdini

Material for Landscape was made in Substance Designer

Disintegration

The project for mastering skills for various Houdini features for visual effects including Pyro and particles.

Plastic Fabric

The project for creating a shader using various procedural noise and pattern with OpenShading Language in Maya using Python in Script editor.

Real-time Materials

Making a set of materials which supposed to have organic properties and then using the same set of materials was required to make the altered version of the same organic materials.

Expertise

Specialized in real-time visual effects and shader work.

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